![]() ![]() ![]() What you take away from the final revelation is up to you and will probably rely upon your own life experiences. ![]() This twist is essentially what the game is all about, and so I won't ruin it for you. After a bit, a twist will be thrown your way. You keep doing this until you have converted the entire mob, at which point you change to the opposite color and start right back from the beginning. Ideally they will meet in the middle, and if you get enough signals to meet, you will convert this person. Instead, you simply wait for their signal to head your way, and you hit the to send your own signal to meet it. No, you will not be convincing this person using well-crafted arguments or a firm command of facts and figures. When you stop one of the rioters, an interface opens up. This conversation mode provides Gray's only actual gameplay. Your goal is to "talk" to the people who are highlighted and attempt to convert them to your point of view. You are a white or black androgynous person in the midst of a rioting mob, filled with people of the opposite shade. Take Gray, by Intuition Games ( Effing Hail, Dinowaurs), a very curious entry, but a potentially enlightening one as well. Once in a while, we come across a game that is more than a game more like an experience, something that hits you deeper and offers a message more profound than your average coffee break pastime can supply. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |